Archive for November, 2013

WebGL around the net, 26 November 2013

This week in WebGL: zombies, kids… and hobbitses!

Google’s demo team has done it again, this time with A Journey Through Middle Earth, an interactive experience inspired by the upcoming motion picture “The Hobbit: The Desolation of Smaug.” The big news with this one is that was also designed to work on mobile Chrome for Android. Read more [...]

The World’s Biggest WebGL Site – For Now

Now that Sony has released the PS4, the truth can be told. The user interface to the PlayStation Store, the Music and Video Applications, and a good chunk of the user overall user experience is running in a browser, written in WebGL. As the PS4 rolls out in the coming months, I believe it will [...]

WebGL around the net, 14 November 2013

Welcome to the New Age! Eyes in the sky, pyramid power, and some serious browser love lead this week’s WebGL roundup.

Firefox now lets you debug your shaders using a WebGL live shader editor that has been added to the dev tools in version 27. Wow!
For the touch screen-averse (or just haters of all even-numbered Microsoft [...]

WebGL around the net, 7 November 2013

This week in WebGL: fun with physics, mobile game portals, 3D digital art exhibits and… w t f?

Peter Lüders (of PL4N3S WORLD fame) has created a simple fighter game demo and editor that uses his port of the Bullet physics engine to JavaScript,  bullet.js.
The always-creative Ivan Kuckir has “made a web for mobile games” at www.FunInTablet.com [...]

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