Archive for October, 2013

WebGL around the net, 31 October 2013

Trick or Treat? Cool new tools and more in our All Hallows’ Eve edition of WebGL around the net.

Stealth No More: Goo Technologies decloaks to launch Goo Create, a browser-based tool for easy creation of WebGL games and 3D applications.
Leeds-based Lawrie Cape has created Rompola, a 3d sketchpad application. Rompola features a dead-simple line drawing tool [...]

WebGL around the net, 17 Oct 2013

Topping this week’s headlines: a new 3D engine, and plugging WebGL into the newest hardware.

Long-time fans of the Flash-based 3D engine Away3D will be delighted to know that it has been ported to Typescript and uses WebGL for rendering. Plugin-free 3D just got a turbo-boost with this fantastic library.
Want to immersive yourself in your WebGL? Now you [...]

Sorry about the delay…

Hi all,
Sorry about the delay in getting the roundup out this week. I just coughed up the penultimate chapter of my new WebGL book. One more to go! FYI the due date is looking like early January 2014. Stay tuned; you’ll know before anyone else does.
I’ll get back to the regularly schedule weekly news as [...]

WebGL around the net, 1 Oct 2013

The week in WebGL: classic games, training courses, and an anatomy lesson.

Microsoft is bringing a classic DirectX game back with WebGL. It just announced that it ported Hover! to HTML5 and WebGL.
SOLD OUT! My course, Programming 3D Applications in HTML5 and WebGL, a one-day training session at this fall’s HTML5 developer conference in San Francisco, [...]

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