Archive for May, 2013

WebGL around the net, 30 May 2013

Console games and MMORPGS highlight this week’s WebGL developments… also: an anatomy lesson!

WebGL console gaming? You heard me. Developer Jarrod Overson posted this Youtube Video of WebGL Running on OUYA. OUYA is the new Android-based $99 gaming console, designed by Yves Behar (of One Laptop Per Child and August fame). The demo is powered by Ludei’s [...]

WebGL around the net, 24 May 2013

In WebGL this week: perspectives, projections and IE WebGL inching closer to reality.

Code Junkie Theo Armour offers his reactions to last week’s WebGL Meetup. A thoughtful piece from a guy who’s forgotten more 3D CAD than most of us will ever know in our lifetimes.
With no detectable irony, Brandon Jones ponders whether one day Microsoft will [...]

WebGL around the net, 16 May 2013

Content tools, data visualization, new WebGL engines and several great how-to articles and videos highlight this week’s goings-on.

At a rollicking San Francisco WebGL Meetup last night, we saw demonstrations of new tools and formats by yours truly, Remi Arnaud of AMD, Aleksandar Rodic of Google, Iker Zugaza of Ludei and  Robin Willis from Sunglass.io. Long story [...]

WebGL around the net, 9 May 2013

HUGE developments in the world of WebGL this week: open source game engines, live HTML rendered in 3D, and browser-based cloud rendering to name a few.

Topping the news: Turbulenz announced that they have open sourced their game engine. A high quality, royalty free and open source game engine could be a real game-changer. Check out [...]

WebGL around the net, 2 May 2013

Large-scale worlds, both real and virtual, top the week’s headlines.

NEW! Vlad Vukicevic ‏(@vvuk) just tweeted that the GDC Unreal JavaScript/WebGL demo went live!
ViziCities brings real-world cities to life using Big Data and WebGL. Check out the Slideshare about the project at  http://www.slideshare.net/robhawkes/bringing-cities-to-life-using-big-data-webgl and sign up for the beta list.
Virtual worlds are back? The folks from Cloud [...]

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