Archive for October, 2012

WebGL around the net, 11 October 2012

[UPDATE] This was posted before I’d put everything in that I wanted to; I’ll let it stand for now, though, and will post more when I’ve got a little further through the backlog.

Gregg Tavares has written a good low-level overview of how WebGL works (via mariuz).
Turbulenz is a game-development platform with its own hub where [...]

WebGL around the net, 4 October 2012

Interested in another London WebGL meetup? Dennis Ippel is planning to organise one. Leave a comment below if you’re interested in presenting and if you know anyone who might be interested in hosting it.
Best. Résumé. Ever. Godio’s Journey is Steeven Plu’s, and he’s done it as an HTML5/WebGL platformer!
From Michael Chang [...]

Subscribe to RSS Feed Follow Learning WebGL on Twitter