Archive for September, 2012

WebGL around the net, 27 September 2012

The WebGL port of the open source racing game Trigger Rally was excellent — and version two is looking even better! (via
Jaume Sánchez Elias’ Rocking dendrites is a super-cool music visualisation.
…as is A dive in music — don’t miss out on the configuration options you get by moving your mouse over to the [...]

WebGL around the net, 13 September 2012

Still working through quite a backlog, if you’ve sent me a link then don’t worry — it’s on its way!

I missed this one out last week. Getting lighting to work perfectly is really hard; Florian Boesch has written up the details (with a great, if GPU-heavy demo) of one technique, using Deferred Irradiance Volumes.
I [...]

WebGL around the net, 6 September 2012

Still a little overloaded with all of the links, but I’m working on a solution — an automated WebGL link-finder that might eventually write these posts for me More on that later, here’s what I’ve seen over the last two weeks:

A really impressive 3D FPS from Mozilla: BananaBread, originally written for the [...]

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