Archive for July, 2012

WebGL around the net, 26 July 2012

Planning to be at SIGGRAPH? There will be a BoF session on WebGL; details here.
The slides and videos for the first WebGL Camp in Europe are now online.
Jos Dirksen has put together a visualisation of European interest rates during the recent financial crisis using Three.js.
A neat new CubicVR.js demo from Charles Cliffe: a landscape [...]

WebGL around the net, 19 July 2012

Interesting: Chris Nicolai’s Mandelic visualises what happens to the points normally shown in black in the center of a Mandelbrot set plot.
Nucleal uses GPU particles to animate transitions between photos. Well worth a look!
Octrees are excellent data structures for searching a 3D scene (for example to find out what’s been hit by raycasting when [...]

WebGL around the net, 5 July 2012

Drone Tank Arena is a fantastic game, and I love the graphical style (in particular the way it gets fuzzier and fuzzier as your tank gets more damaged). It’s particularly impressive that Gaëtan Renaudeau wrote it for the in one week for the 7dfps challenge.
Another impressively-quickly developed game is Nemesis by Isaac Sukin, built [...]

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