Archive for April, 2012

WebGL around the net, 26 April 2012

The first WebGL Camp Europe has been announced! It’s on 3 July 2012 in Muttenz (near Basel), Switzerland.
The mass driver test organised by Benoit Jacob of Mozilla has led to a bunch of fixes going in to Gecko, so if you’re interested in helping again, the second round of tests has now started.
Sway is [...]

WebGL around the net, 19 April 2012

The push towards removing WebGL’s “experimental” status is underway. The WebGL Working Group are asking for volunteers to try out the WebGL 1.0.1 conformance tests in development versions of their favorite browsers, using recent graphics drivers, to see the actual status of passing conformance tests on real drivers. Here’s how to help. [...]

WebGL around the net, 12 April 2012

A useful resource for any developer, from Florian Bösch: WebGL Stats. Just over 50% of the sample have WebGL enabled, which is promising if not as high as we might all hope!
Great news from Mozilla Labs: Gladius is a new engine for web-based games, using Charles Cliffe’s CubicVR.js for graphics and box2d.js for 2D [...]

WebGL around the net, 5 April 2012

I’m sure everyone’s already seen this one, but it’s very cool indeed: Google search now does 3D graphing! has a list of cool functions to try out. (h/t Mr.doob)
A great tutorial in .NET magazine from Paul Lewis — “Create an interactive liquid metal ball with WebGL“. If your taste in interactive [...]

Subscribe to RSS Feed Follow Learning WebGL on Twitter