Archive for March, 2012

WebGL around the net, 29 March 2012

The videos of the sessions from WebGL Camp Orlando are now online.
Hoverbattles by Rob Ashton looks brilliant — and even more brilliantly, he’s blogged about the challenges of getting a multiplayer game working using NodeJS and WebGL — essential reading.
Proof that slides from a WebGL talk don’t have to use WebGL themselves to be useful [...]

WebGL around the net, 22 March 2012

I’ve not covered Mandreel properly in the past (in fact, I think the only post has been an early demo they did last May). But it looks extremely impressive — it’s “a complete set of tools allow converting C++ and Objective-C applications based on OpenGL ES to web applications” — either using WebGL or [...]

WebGL around the net, 15 March 2012

Nervous System produce custom jewellery based on cellular designs, and they’ve written a WebGL design tool (apparently based on Processing.js) for it.
More fun from OutsideOfSociety: Monster Truck. (via Creative JS)
The X Toolkit (as well having a name that sends shivers down the spine of many developers of a certain age) is WebGL framework to visualize [...]

WebGL around the net, 8 March 2012

This looks incredibly cool: Ilmari Heikkinen has written an article on how to use the JSARToolKit library with the WebRTC getUserMedia API (which allows you to access the browser’s webcam) to put “a 3D model on top of an augmented reality marker in webcam video” — basically, augmented reality in a web page. Looks [...]

WebGL around the net, 1 March 2012

Good news for Android users — Opera 12 Mobile has been released, and supports WebGL! Firefox for Android has supported it for a while too, so now we’ve got a choice of WebGL browsers. Here’s a mobile WebGL demo to go with it, from Erik Möller, who has also put together a 2 [...]

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