Archive for December, 2011

WebGL around the net, 15 December 2011

jgrc’s translation of my WebGL tutorials into Spanish is now complete!
WebGL Camp was, once again, excellent; Nicolas Garcia Belmonte has written a review that summarises things much better than I could. If you didn’t make it, you can see what you missed here — the videos will apparently be going up sometime early next [...]

WebGL around the net, 8 December 2011

A relatively quiet week!

BlackBerry’s tunneltilt game is now live for non-PlayBook WebGL browsers on GitHub: drag to steer. Warning: it’s addictive!
Another addictive one is Rinesh Thomas’ WebGL Air Hockey.
If you liked the pendulum waves video that did the rounds a while back, you’ll love Yuv’s WebGL version.
It’s probably best not to follow this link [...]

Retrospective changes to the lessons, part 94

WebGL is increasingly being supported on mobile devices. Firefox on my Android phone (a Samsung Galaxy S II) quite happily displays all of my tutorials, and many other WebGL sites as well. But not all mobile devices are equal; some quite popular ones apparently don’t support highp precision in fragment shaders.
The WebGL spec [...]

WebGL around the net, 1 December 2011

From Iacopo Sassarini, a gorgeous mathematical demo in Three.js: Martin’s Hopalong Orbits Visualizer
Krystian Samp’s WebGL Playground is a nice in-browser WebGL editor/runner.
Pl4n3’s game Wloom is getting ever better.
From the prolific AlteredQualia, a procedurally-generated city.
From Gerwin Sturm, a WebGL-based view onto Google+ Hangouts (no live demo yet).
“CAAT is a multi-instance director-based scene-graph manager. It is [...]

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