Archive for November, 2011

WebGL around the net, 24 November 2011

Registration for the next WebGL Camp on 9 December in Mountain View, California, is now open.
A bit of nostalgia from OutsideOfSociety: X-Wing.
A real-world use of WebGL: Building Information Modeling is an abstraction of architectural designs, and BIMsurfer has been built to help you surf your BIM just like you surf the Web.
An interesting visualisation of [...]

Server upgrade

I’ve just upgraded the Learning WebGL server from Debian Lenny to Squeeze. It looks like everything went smoothly, but please do let me know if anything’s broken…

WebGL around the net, 17 November 2011

An awesome demo from Florian Bösch — WebGL GPU Landscaping and Erosion. You’ll need a decent graphics card to be able to run the live version, though.
The Light is a new game by Stefan Wagner showing off WebGL, HTML5 Audio and the Fullscreen API
“The plants in the ECOSPHERE grow from your tweets tagged with [...]

WebGL around the net, 10 November 2011

This is excellent: the Google MapsGL team have open sourced a unit testing framework they use to test their shaders. The code is here, and there’s a demo test here. They’re planning to give a talk about it at the WebGL Camp next month.
A WebGL documentary: the National Film Board of Canada has [...]

WebGL around the net, 3 November 2011

Lots of good stuff today!

A gorgeous WebGL experience from French web agency ultranoir: Nouvelle Vague.
VideoRiot lets you mash up videos in your brower, using YouTube as the source.
From Florian Boesch, a great demo of ambient occlusion, an impressive lighting technique.
Project Nell aims to produce a 3D learning environment for One Laptop Per Child (the laptops [...]

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