Archive for October, 2011

WebGL around the net, 27 October 2011

Nokia’s (sadly Chrome-only, apparently they’re fixing some cross-domain issues [UPDATE Paul comments that it works in Firefox 8 or later]) 3D WebGL maps are extremely impressive! Use the tilt buttons (right-hand side of the control panel at bottom-centre) when zoomed in for maximum awesomeness.
From Raul Hao: my WebGL tutorials, converted to use Oak3D and [...]

WebGL around the net, 20 October 2011

Opera with WebGL is now in alpha! They’ve written a nice introduction here. (h/t Nicolas Garcia Belmonte)
Good news for those in the San Francisco Bay Area: the next WebGL Camp will take place on Friday, 9 December, 2011 at Mozilla. Previous ones have sounded fantastic, it’s free, and there’s a 100-person limit — [...]

WebGL around the net, 13 October 2011

From Charles J Cliffe, some new CubicVR stuff: a collection of cool examples and demos and a WebGL PDF viewer using David Humphrey’s PDF texture generation CubicVR module (drag the pages around to turn/pan them, mouse wheel to zoom).
Every effect under the sun in another corking demo from AlteredQualia.
The new WebGL-based Google Maps interface is [...]

WebGL around the net, 6 October 2011

A new WebGL-based 3D engine, A3, by Paul Lewis
The ChemDoodle Web Components, which display 3D molecular models and other chemical structures in web pages, have hit version 4.4.0; this new and improved Protein Data Bank model demo is particularly nice, as is this new demo for crystallography.
A bunch of new CopperLicht demos — interestingly, each [...]

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