Archive for July, 2011

WebGL around the net, 29 July 2011

Even more links today The backlog is slowly shrinking…

Now this is a very cool demo by Nicolas Silva and Paul Adenot– look out for Suzanne! (via)
The Biodigital Human is getting even better: the new version has “male and female anatomies, plus animated heart conditions, with bonus golf swing and hip device implant.”
I [...]

WebGL around the net, 28 July 2011

Three more links for today, still working through the backlog…

A useful hint from Benjamin DeLillo if setting up a local web server to be able to work with textures is proving hard work: “it’s quite simple to start a server if you’ve got Python installed, it’s just `python -m SimpleHTTPServer 80` from the command line [...]

WebGL around the net, 27 July 2011

Only time for a couple today, but I’m catching up!

From Nikolaus Gebhardt, A pre-release demo of an upcoming feature in CopperLicht — dynamic lights.
Another cool demo from Cedric Pinson — sadly, it won’t work with ANGLE, so on Windows it needs to use native OpenGL (that is, webgl.prefer-native-gl set to True in Firefox about:config or [...]

WebGL around the net, 26 July 2011

Ouch, where did the last few weeks go? Here’s some of my backlog of links, hopefully more tomorrow.

In light of the recent security problems spotted in WebGL’s handling of cross-domain images for textures, both Chrome and Firefox are tightening up how image loading is handled; here’s a blog post from the Chrome team. [...]

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