Archive for June, 2011

WebGL around the net, 30 June 2011

Limited time this week, so I’ll post more over the weekend.

An alternative for WebGL in browsers that don’t support it: “IEWebGL is a plugin for Microsoft Internet Explorer web browser, that adds support for WebGL”. I’ve not had a chance to try it yet, but early reports are good; here’s some info from Nikolaus [...]

WebGL security roundup

In place of the regular WebGL roundup, here’s an update on the state of play regarding the security issues that were raised last week. You might also like this post on ReadWriteWeb.
In our last episode, Context, a security firm, announced that in addition to the (fixed) cross-site image problems and potential for rogue [...]

A security bug in Firefox on OS X and WinXP

Context, the group who publicised the WebGL cross-site image and DoS issues a few weeks back, blogged about a nasty bug yesterday. It appears to only affect Firefox 4 on Mac OS X and Windows XP, but is a serious issue there; essentially, a WebGL page with the exploit could get access to parts [...]

WebGL around the net, 16 June 2011

Slightly disappointing news from Apple’s Chris Marrin: “WebGL will not be publicly available in iOS 5. It will only be available to iAd developers.”
Better news: the WebGL camp videos are up!
A WebGL FreeCiv is now under development. My productivity is about to take a serious hit…
Nicolas Garcia Belmonte’s PhiloGL has a new [...]

WebGL around the net, 13 June 2011

Tons of new stuff for today!

It looks like last Thursday’s WebGL Camp 3 went well! Videos were streamed at YouTube, and archived versions are apparently coming soon.
In response to the security concerns raised a little while back, Mozilla have switched off Firefox’s ability to use cross-domain images as textures in WebGL. Benoit [...]

WebGL around the net, 2 June 2011

Some nice new demos for the new Jax framework: a meadow of gently-waving grass, a fiery globe (using a noise function), and some pretty impressive shadows. Looks like things are progressing well!
A new framework! XML3D has been under development for a while, first (I think) as a stand-alone system and more recently built [...]

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