Archive for March, 2011

WebGL around the net, 31 March 2011

Unfortunately I’ve not been able to put together a roundup this week. So next week’s one will have to be twice as good to compensate

WebGL around the net, 24 March 2011

So, the big news this week is obviously that Firefox 4 has been released — great news for WebGL developers, as our stuff is now supported on the two browsers most favoured by technical folk (at my very techie day job, Chrome and Firefox make up 80% of our traffic, Safari another 10%, IE less [...]

WebGL around the net, 17 March 2011

Problems in Chrome 10 under Windows — it looks like input fields in pages that use WebGL won’t work. This was reported a while back but somehow made it into the stable release. To check if your browser is affected, try this test page by Stephen Bannasch, who also reported [...]

WebGL around the net, 9 March 2011

One day early this week, as I’m off to Atlanta for PyCon tomorrow (let me know on Twitter if you’re there and want to meet up).

Tom Beddard aka subblue is well known for his amazing 3D fractals, and has now released a (eagerly-awaited) WebGL page where you can view them. This is a fantastic [...]

Wordpress update

I’ve just updated the blog to Wordpress 3.1 — everything looks OK to me, but please do let me know if you find anything broken!

WebGL specification 1.0 is final — and also, WebCL?

Khronos have just put a press release up on their site:
3rd March, 2011 – Game Developers Conference, San Francisco – The Khronos™ Group today released the final WebGL™ 1.0 specification to enable hardware-accelerated 3D graphics in HTML5 Web browsers without the need for plug-ins. WebGL defines a JavaScript binding to OpenGL® ES 2.0 [...]

WebGL around the net, 3 March 2011

[UPDATE] WebGL has just officially become version 1.0 final, and announced that they’re working on WebGL.
Excellent news for those with Android phones: it looks like Firefox 4.0b5 supports WebGL, certainly on the Google Nexus S (video by Andrew Mason). Sony Ericsson have also got it running in the default (WebKit-based) Android browser (h/t Mr.doob), [...]

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