Archive for January, 2011

WebGL around the net, 27 January 2011

The WebGL Earth released last week has a publicly-accessible source repository at Google code. [UPDATE: more here]
From Sandy Ressler, an X3DOM version of an anthropometry education VRML model.
Nicolas Garcia Belmonte’s written an interesting comparison of three methods of generating 3D content, with a nice demo for the WebGL one.
The WebGL OSM viewer (covered here [...]

WebGL around the net, 20 January 2011 — part 2

OK, this one went live just too late to put into today’s roundup, but deserves an immediate post: the WebGL Earth, from Klokan Technologie. More info here. (h/t A Knight’s Web)

WebGL around the net, 20 January 2011

I can’t read Japanese, but if Google Translate isn’t leading me astray, I think someone has managed to drive a three.js WebGL animation from Kinect!
More great three.js demos: from AlteredQualia, Hilbert Curves and image postprocessing, from Mario Gonzalez a simple scene editor, and from I’m-not-quite-sure-who, a movie file being used as a texture [UPDATE [...]

WebGL around the net, 13 January 2011

Mozilla’s Game-On 2010 competition has now reached its public phase, and there are some great WebGL entries! It looks like a lot of people have been keeping their games under wraps until now.
I think I have all the WebGL ones here, but let me know if there are any I’ve missed!

From Steve & Oliver [...]

WebGL around the net, 6 January 2011

Loads of links today!

I highly recommend the OpenGL(R) ES 2.0 Programming Guide to anyone looking for a good book to learn the details of WebGL; one extra reason to recommend it is that one of the authors has now converted all of the examples over to WebGL.
Some of these demos from Visa-Valtteri “visy” Pimiä are [...]

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