Archive for October, 2010

WebGL around the net, 21 October 2010

A breathtaking CubicVR/audio-processing demo from Charles Cliffe: “bloom, blur, 4x cubes and more”. Trippy.
Impressive: a 3D video site, the excellently-named, using (I think) WebGL for its rendering. Perhaps a bit confusingly, by default it displays stuff in 2D mode; click on the “Current 3D mode” at the top of the page [...]

WebGL around the net, 14 October 2010

Some cool new stuff today:

If you’re in Menlo Park, California on Tuesday 14 December, there’s only one place to be: WebGL Camp #2.
…and if you’re a bit further north on 20 October, you might want to consider the Vancouver JavaScript Developers’ meeting, which will cover WebGL and an intro to mobile JavaScript. (via Rita [...]

WebGL around the net, 3 October 2010

We’ve just launched a new product at work — more about that in a few days, it’s not directly WebGL-related but might be of interest to quite a few readers here Anyway, it’s taken up rather a lot of time, hence the lack of posts here for the last few weeks… In [...]

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