Archive for August, 2010

Software rendering

A while back, Vladimir Vukićević updated the OSMESA32.dll build he’s created for people to use on Windows machines that use software rendering, so that it would work with recent builds of Firefox. I’d been intending to test it on my Intel-graphics machine for a while, but it was in storage and a pain to [...]

More API changes

Kevin Theisen, the creator of the WebGL chemistry tool ChemDoodle 3D, dropped me a line to highlight a change that has just hit WebKit and Chromium — they’ve moved entirely over to the new JavaScript Typed Array specification, so classes like WebGLFloatArray and WebGLUnsignedShortArray have been replaced by the new Float32Array and Uint16Array respectively. [...]

WebGL around the net, 10 August 2010

Another brilliant demo from Brandon Jones: a Quake III map rendered using WebGL.
In the comments, Paulo Falcão reports that he’s managed to get Chrome up and running with a copy of ANGLE he’d built himself. Probably still not for the faint-hearted, but Vangelis Kokkevis is expecting ANGLE to be in the main Chrome distribution [...]

WebGL around the net, 7 August 2010

Just one link for today:

Another X3DOM demo from Dennis Ippel; generating geometry from image colours.

WebGL around the net, 6 August 2010

Some great links for today!

For those of us not able to make SIGGRAPH last week, Khronos have been good enough to post the slides for some of the WebGL presentations. They’re all worth reading through, but the big news for me was:

From Vladimir Vukićević’s presentation — the working group are looking to freeze the [...]

Retrospective changes to the lessons for the spec update

I’ve updated my tutorials to reflect the WebGL spec changes; they should now run just fine on the most recent versions of WebKit, Chromium, and Minefield, with shader validation switched on. I’ll be updating the lesson text later on this evening.[UPDATE the lessons are all now updated.]
If you’ve still to update your own WebGL [...]

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