Archive for July, 2010

Shader validation and other API changes

There are some API changes coming in WebGL, which will probably require pretty much all of the WebGL content out there to be modified; the changes are likely to go live in Minefield in a week or two, so we need to get moving! Vladimir Vukićević and Benoit Jacob have given the details in [...]

WebGL around the net, 28 July 2010

Quite a lot of links for today, some of them quite old — but now my backlog is cleared, and just in time: SIGGRAPH is running right now — Dennis Ippel and Benjamin Delillo, who often appear in these roundups, are there — so I’m sure we can expect a rush of further news over [...]

WebGL around the net, 21 July 2010

Sick of JavaScript’s and GLSL’s syntax? Well, you could try writing your WebGL code and shaders in C# and cross-compiling them…
Andor Salga has released version 0.3 of XB PointStream, a WebGL viewer that can show models made up of massive numbers of points.
Here’s another website Andor’s done, with an appropriate name: http://www.doesmybrowsersupportwebgl.com/. Must [...]

WebGL around the net, 11 July 2010

So, the big news is of course the release of the beta version of Firefox 4 (previously known as 3.7). Mozilla have been making a lot of noise about the inclusion of WebGL in this release (though you still need to switch it on with the about:config flag webgl.enabled_for_all_sites), so it looks likely that [...]

WebGL around the net, 1 July 2010

Lots of good stuff from last week’s WebGL Camp: there are videos for all, and copies of the slides for most, of the presentations up on the website. Well worth looking at!
One great bit of news that Paul Brunt mentioned in his presentation, and has since blogged about, is that he’s ported the [...]

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