Archive for March, 2010

WebGL around the net, 16 March 2010

A good bunch of links today:

Here’s something I’ve been looking forward to seeing: Dennis Ippel’s Blender to WebGL exporter is now available for download. Blender is an powerful (if eccentrically-user-interfaced) open source 3D design tool, and exporting models from it to WebGL was previously a bit of a pain — for Spacelike I’ve been [...]

The WebKit flipY bug: fixed?

I’ve a favour to ask: if you’re running Mac OS X 10.6 (Snow Leopard) and have the very latest WebKit nightly build installed, could you check out this page with it and leave a comment here saying whether or not the texture is the right way up?
Here’s why: all of the tutorials on this site [...]

WebGL around the net, 12 March 2010

Some great stuff today:

Is this the most impressive WebGL demo yet? Probably the coolest skeletal animation, anyway Pl4n3 has started work on a Web RTS game.
Something with less immediate visual impact, but perhaps more important in the long run: after a swift but deep discussion on the WebGL mailing list, it [...]

WebGL around the net, 9 March 2010

Things are moving fast in the WebGL world — I took a few days’ break, and look what happened:

GLGE has reached version 0.2, with a very impressive feature list. Check out the demo!
…and, even better, you can also try out a real-world application with it; Katalabs have built a virtual museum, which has been [...]

Next steps for the lessons, and a demo

I’m wondering what I should cover next in the lessons. The longer-term plan I’m working to right now is to put together something a bit larger than my lessons have been so far; a complete scene demonstrating most of what I’ve covered, but also showing more about program structure. I’ll aim to build [...]

WebGL around the net, 2 March 2010

Fun for those in the San Francisco area, or visiting for the Games Developers Conference: a WebGL social mixer.
This looks pretty cool: an augmented reality demo, using a Flash component to look through your camera for objects with a marker pattern on them and to show the camera’s output on the page, and then X3DOM [...]

Subscribe to RSS Feed Follow Learning WebGL on Twitter