Archive for February, 2010

WebGL around the net, 8 Feb 2010

One big one today, and two smaller ones:

There have been a lot of fantastic games and demos made for WebGL, but that makes it particularly cool to see someone building something different. iChemLabs have just released a 3D library for modelling molecules using WebGL (click the “3D” button at the top to get the [...]

WebGL around the net, 5 Feb 2010

Some interesting new projects today!

In the earliest WebGL demos, Vladimir Vukićević used the Sylvester library for vector and matrix maths; it’s convenient, well-written, well-documented, and open source. Pretty much everyone else followed suit. However, its very general-purpose nature means that it can’t be as fast as a specialised library focusing on the specific [...]

WebGL around the net, 4 Feb 2010

For today, one new link and a couple of older things that I managed to miss first time around:

A new interview with a WebGL library creator at 3D test: this time, it’s Marco Di Benedetto on SpiderGL. Well worth a read.
GLGE has forums! It looks like a good place not just for discussing [...]

WebGL around the net, 2 Feb 2010

It looks like WebGL is going to get a bit of a push at the Game Developers’ Conference in San Francisco in March: there are three sessions highlighting it, one from Barthold Lichtenbelt of NVIDIA on OpenGL — Featuring WebGL, one from Tom Olson of Khronos on Khronos Mobile — Featuring WebGL, and one from [...]

WebGL around the net, 1 Feb 2010

A game! From the C3DL team, 3D Asteroids.
Also from the C3DL guys, an update to keep their particle systems working, which leads neatly on to…
…this N-body simulation from Mike Bostock. Look out, though — it works in Chrome but it crashed last night’s Minefield for me.
More good news from Paul Brunt: GLGE can [...]

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