Archive for October, 2009

WebGL in Chrome

Excellent news — WebGL is now enabled in the developer build of Chrome (h/t Stephen Shankland on CNet).  Of course, this has been on the cards since it was built into WebKit, the web browser engine that underlies both Apple’s Safari and Chrome, but it’s great to see it happen nonetheless.  As soon as I [...]

WebGL around the net, 8 Oct 2009

Two new WebGL demos have been spotted…

Over at Adblock Plus and (a little) more, the “little” on 4 October was an atomic orbital viewer with WebGL —very cool!
On 2 October, the developers of C3DL, a Javascript library designed to make it easier to write 3D applications for Canvas 3D (the precursor to WebGL on the [...]

WebGL around the net, 7 Oct 2009

This is first in an occasional feature listing WebGL sites.  For today, just two new links:

Jim Pick, a software developer in Canada, has started a blog documenting his experiments in WebGL.  He notes that documentation for WebGL is currently very sparse, but that you can use the OpenGL ES spec as a guide to some [...]

Lesson 0: Getting started with WebGL

Lesson 1 >>
[This post has been updated several times since it was originally written, as things have moved on a bit since it was originally published in October 2009... to the best of my knowledge, information is correct as of 17 January 2012.]
The first step in trying out WebGL is to get a browser [...]

Hello, world!

I always find the best way for me to learn something new is to try to explain it as I go along.  So while I teach myself WebGL from the (very limited) amount of information on the Web right now, using my (even more limited) knowledge of OpenGL to help me along, I’ll try to [...]

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