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	<title>Comments on: WebGL around the net, 24 Nov 2009</title>
	<atom:link href="http://learningwebgl.com/blog/?feed=rss2&#038;p=1006" rel="self" type="application/rss+xml" />
	<link>http://learningwebgl.com/blog/?p=1006</link>
	<description>...lessons &#039;n&#039; links...</description>
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		<title>By: Coolcat</title>
		<link>http://learningwebgl.com/blog/?p=1006&#038;cpage=1#comment-301</link>
		<dc:creator>Coolcat</dc:creator>
		<pubDate>Wed, 25 Nov 2009 20:01:14 +0000</pubDate>
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		<description>The point cloud also didn&#039;t crash for me...however, 1 GB of graphics memory and 4 GB system memory take a long time until they are full ;)

Another German demo:
It planed to be a clone of the popular KDE game &quot;Konquest&quot;. I&#039;m using GoogleWebToolkit, so this 90% coded in Java and then translated to JavaScript. However, currently you can only see a see a small demo:
http://martin-weusten.de/develop/uc/uc091125/UltimateConquest.html
Will probably only run on current Firefox Nightly. German Project description:
http://www.delphigl.com/forum/viewtopic.php?f=13&amp;t=8827
(try Google translator: http://translate.google.com/)

Controls: 
Movement: W,S,A,D,Q,E
Rotation: press right Mousebutton (or Ctrl) and move the Mouse
Zoom: use Mousewheel</description>
		<content:encoded><![CDATA[<p>The point cloud also didn&#8217;t crash for me&#8230;however, 1 GB of graphics memory and 4 GB system memory take a long time until they are full ;)</p>
<p>Another German demo:<br />
It planed to be a clone of the popular KDE game &#8220;Konquest&#8221;. I&#8217;m using GoogleWebToolkit, so this 90% coded in Java and then translated to JavaScript. However, currently you can only see a see a small demo:<br />
<a href="http://martin-weusten.de/develop/uc/uc091125/UltimateConquest.html" rel="nofollow">http://martin-weusten.de/develop/uc/uc091125/UltimateConquest.html</a><br />
Will probably only run on current Firefox Nightly. German Project description:<br />
<a href="http://www.delphigl.com/forum/viewtopic.php?f=13&amp;t=8827" rel="nofollow">http://www.delphigl.com/forum/viewtopic.php?f=13&amp;t=8827</a><br />
(try Google translator: <a href="http://translate.google.com/)" rel="nofollow">http://translate.google.com/)</a></p>
<p>Controls:<br />
Movement: W,S,A,D,Q,E<br />
Rotation: press right Mousebutton (or Ctrl) and move the Mouse<br />
Zoom: use Mousewheel</p>
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		<title>By: Peter Strohm</title>
		<link>http://learningwebgl.com/blog/?p=1006&#038;cpage=1#comment-299</link>
		<dc:creator>Peter Strohm</dc:creator>
		<pubDate>Wed, 25 Nov 2009 19:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://learningwebgl.com/blog/?p=1006#comment-299</guid>
		<description>I updated the point cloud demo with Ilmari&#039;s bugfix (thanks again). It should not crash Minefield anymore. At least on my machines it did not crash anymore.</description>
		<content:encoded><![CDATA[<p>I updated the point cloud demo with Ilmari&#8217;s bugfix (thanks again). It should not crash Minefield anymore. At least on my machines it did not crash anymore.</p>
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		<title>By: giles</title>
		<link>http://learningwebgl.com/blog/?p=1006&#038;cpage=1#comment-294</link>
		<dc:creator>giles</dc:creator>
		<pubDate>Tue, 24 Nov 2009 20:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://learningwebgl.com/blog/?p=1006#comment-294</guid>
		<description>The funny thing is, although Peter warns that it crashes Firefox, it didn&#039;t crash mine at all on my work machine.  I guess different versions and different graphics drivers are differently tolerant of memory leaks like that.</description>
		<content:encoded><![CDATA[<p>The funny thing is, although Peter warns that it crashes Firefox, it didn&#8217;t crash mine at all on my work machine.  I guess different versions and different graphics drivers are differently tolerant of memory leaks like that.</p>
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		<title>By: Ilmari Heikkinen</title>
		<link>http://learningwebgl.com/blog/?p=1006&#038;cpage=1#comment-293</link>
		<dc:creator>Ilmari Heikkinen</dc:creator>
		<pubDate>Tue, 24 Nov 2009 20:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://learningwebgl.com/blog/?p=1006#comment-293</guid>
		<description>The 3D scan point cloud demo apparently creates and binds a new point cloud buffer on every frame. So it runs out of memory after a couple frames.</description>
		<content:encoded><![CDATA[<p>The 3D scan point cloud demo apparently creates and binds a new point cloud buffer on every frame. So it runs out of memory after a couple frames.</p>
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