Archive for the ‘Demos’ Category

Video: WebGL on the Nokia N900

Last week, a firmware release made WebGL available by default in the built-in browser on the Nokia N900 smartphone. I’ve put together a video of some of the N900-compatible demos that I listed yesterday. Apologies for the terrible camerawork!

It’s worth saying again that, as far as I can tell, WebGL being live in [...]

Some particle effects

I found myself at home unexpectedly this evening, so what better way to pass the time than learning about particle effects? These are what you use to show explosions, flames, smoke, and other useful things; Google have put together an excellent WebGL demo (actually ported over from O3D) showing a number of different things [...]

A bit of fun: Bouncing Mandelbrot WebGL cubes

Lighting is tricky, and it’ll take me a little while to get the next lesson up. So, in the meantime, here’s something completely pointless but fun: some bouncing Mandelbrot WebGL cubes, based on my earlier Mandelbrot fragment shader example.
Here’s a video showing what it looks like when run on a browser that [...]

Zooming into the Mandelbrot set in a WebGL fragment shader

Writing these tutorials is all good fun, but I decided to take a short break from them today to show something a little more visually interesting that you can do now that WebGL gives web pages access to the graphics hardware: a page that zooms into the Mandelbrot set in realtime, with all of the [...]

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