Archive for the ‘Links’ Category

WebGL around the net, 2 September 2010

Whoops, I’ve let a bit of a backlog of links build up — here’s the first batch.

The CopperLicht guys have released version 1.2.0, which has a bunch of useful changes, in particular an update to support the latest API changes.
Another good bit of API update news: Inigo “iq” Quilez’ ShaderToy is working again!
From Evgeny Demidov, [...]

WebGL around the net, 10 August 2010

Another brilliant demo from Brandon Jones: a Quake III map rendered using WebGL.
In the comments, Paulo Falcão reports that he’s managed to get Chrome up and running with a copy of ANGLE he’d built himself. Probably still not for the faint-hearted, but Vangelis Kokkevis is expecting ANGLE to be in the main Chrome distribution [...]

WebGL around the net, 7 August 2010

Just one link for today:

Another X3DOM demo from Dennis Ippel; generating geometry from image colours.

WebGL around the net, 6 August 2010

Some great links for today!

For those of us not able to make SIGGRAPH last week, Khronos have been good enough to post the slides for some of the WebGL presentations. They’re all worth reading through, but the big news for me was:

From Vladimir Vukićević’s presentation — the working group are looking to freeze the [...]

WebGL around the net, 28 July 2010

Quite a lot of links for today, some of them quite old — but now my backlog is cleared, and just in time: SIGGRAPH is running right now — Dennis Ippel and Benjamin Delillo, who often appear in these roundups, are there — so I’m sure we can expect a rush of further news over [...]

WebGL around the net, 21 July 2010

Sick of JavaScript’s and GLSL’s syntax? Well, you could try writing your WebGL code and shaders in C# and cross-compiling them…
Andor Salga has released version 0.3 of XB PointStream, a WebGL viewer that can show models made up of massive numbers of points.
Here’s another website Andor’s done, with an appropriate name: http://www.doesmybrowsersupportwebgl.com/. Must [...]

WebGL around the net, 11 July 2010

So, the big news is of course the release of the beta version of Firefox 4 (previously known as 3.7). Mozilla have been making a lot of noise about the inclusion of WebGL in this release (though you still need to switch it on with the about:config flag webgl.enabled_for_all_sites), so it looks likely that [...]

WebGL around the net, 1 July 2010

Lots of good stuff from last week’s WebGL Camp: there are videos for all, and copies of the slides for most, of the presentations up on the website. Well worth looking at!
One great bit of news that Paul Brunt mentioned in his presentation, and has since blogged about, is that he’s ported the [...]

First cut at a WebGL FAQ

I’ve polished up the content from the talk I gave at WebGL Camp last Friday (video of the Skype presentation of my talk here, all talks linked from here) and used it to create a WebGL FAQ! Thoughts, comments, corrections, whinges and whines all welcome in the comments — or just register and edit [...]

WebGL around the net, 23 June 2010

Lots of news for today:

Changes in the WebGL Working Group: Mozilla’s Arun Ranganathan, who was chairing the group, is stepping down, and Vladimir Vukićević is coming in as interim chair until 1.0 of the spec comes out.
It was amusing that Apple’s demo of the new HTLM5 standard was branded Safari-only, and sad that it didn’t [...]

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