Recently, the Firefox team updated their support for software rendering so that they use the standard Mesa library that’s distributed with most Linux variants.
As far as I understand it, Mesa can be compiled to have all of its OpenGL functions start with “gl”, which is the default (and follows the OpenGL specification), or with “mgl”, [...]
Archive for the ‘Questions’ Category
Firefox and Mesa
The WebKit flipY bug: fixed?
I’ve a favour to ask: if you’re running Mac OS X 10.6 (Snow Leopard) and have the very latest WebKit nightly build installed, could you check out this page with it and leave a comment here saying whether or not the texture is the right way up?
Here’s why: all of the tutorials on this site [...]
Next steps for the lessons, and a demo
I’m wondering what I should cover next in the lessons. The longer-term plan I’m working to right now is to put together something a bit larger than my lessons have been so far; a complete scene demonstrating most of what I’ve covered, but also showing more about program structure. I’ll aim to build [...]
WebGL GPU accelerated matrix operations
A number of people have been talking about the possibilities for a “WebCL” — that is, an extension like WebGL that would allow general-purpose graphics-card-based computing from JavaScript, like OpenCL and its Nvidia-only predecessor CUDA allow from native client-based applications. Doing this would remove many of the bottlenecks people worry about when thinking of [...]
Is it time to remove the compatibility cruft?
[UPDATE 23 August 2010: one of the API changes this post is talking about, from CanvasFloatArray to WebGLFloatArray, was itself superseded by a change to Float32Array later on. The test page here is no longer relevant.]
[This is a cross-post from the WebGL forums.]
A lot of current WebGL pages, including the ones on this site, [...]

