Archive for the ‘Questions’ Category

Firefox and Mesa

Recently, the Firefox team updated their support for software rendering so that they use the standard Mesa library that’s distributed with most Linux variants.
As far as I understand it, Mesa can be compiled to have all of its OpenGL functions start with “gl”, which is the default (and follows the OpenGL specification), or with “mgl”, [...]

The WebKit flipY bug: fixed?

I’ve a favour to ask: if you’re running Mac OS X 10.6 (Snow Leopard) and have the very latest WebKit nightly build installed, could you check out this page with it and leave a comment here saying whether or not the texture is the right way up?
Here’s why: all of the tutorials on this site [...]

Next steps for the lessons, and a demo

I’m wondering what I should cover next in the lessons. The longer-term plan I’m working to right now is to put together something a bit larger than my lessons have been so far; a complete scene demonstrating most of what I’ve covered, but also showing more about program structure. I’ll aim to build [...]

WebGL GPU accelerated matrix operations

A number of people have been talking about the possibilities for a “WebCL” — that is, an extension like WebGL that would allow general-purpose graphics-card-based computing from JavaScript, like OpenCL and its Nvidia-only predecessor CUDA allow from native client-based applications. Doing this would remove many of the bottlenecks people worry about when thinking of [...]

Is it time to remove the compatibility cruft?

[UPDATE 23 August 2010: one of the API changes this post is talking about, from CanvasFloatArray to WebGLFloatArray, was itself superseded by a change to Float32Array later on. The test page here is no longer relevant.]
[This is a cross-post from the WebGL forums.]
A lot of current WebGL pages, including the ones on this site, [...]

Subscribe to RSS Feed Follow me on Twitter!