Archive for the ‘Uncategorized’ Category

The World’s Biggest WebGL Site – For Now

Now that Sony has released the PS4, the truth can be told. The user interface to the PlayStation Store, the Music and Video Applications, and a good chunk of the user overall user experience is running in a browser, written in WebGL. As the PS4 rolls out in the coming months, I believe it will [...]

WebGL around the net, 14 November 2013

Welcome to the New Age! Eyes in the sky, pyramid power, and some serious browser love lead this week’s WebGL roundup.

Firefox now lets you debug your shaders using a WebGL live shader editor that has been added to the dev tools in version 27. Wow!
For the touch screen-averse (or just haters of all even-numbered Microsoft [...]

WebGL around the net, 7 November 2013

This week in WebGL: fun with physics, mobile game portals, 3D digital art exhibits and… w t f?

Peter Lüders (of PL4N3S WORLD fame) has created a simple fighter game demo and editor that uses his port of the Bullet physics engine to JavaScript,  bullet.js.
The always-creative Ivan Kuckir has “made a web for mobile games” at www.FunInTablet.com [...]

WebGL around the net, 31 October 2013

Trick or Treat? Cool new tools and more in our All Hallows’ Eve edition of WebGL around the net.

Stealth No More: Goo Technologies decloaks to launch Goo Create, a browser-based tool for easy creation of WebGL games and 3D applications.
Leeds-based Lawrie Cape has created Rompola, a 3d sketchpad application. Rompola features a dead-simple line drawing tool [...]

WebGL around the net, 17 Oct 2013

Topping this week’s headlines: a new 3D engine, and plugging WebGL into the newest hardware.

Long-time fans of the Flash-based 3D engine Away3D will be delighted to know that it has been ported to Typescript and uses WebGL for rendering. Plugin-free 3D just got a turbo-boost with this fantastic library.
Want to immersive yourself in your WebGL? Now you [...]

Sorry about the delay…

Hi all,
Sorry about the delay in getting the roundup out this week. I just coughed up the penultimate chapter of my new WebGL book. One more to go! FYI the due date is looking like early January 2014. Stay tuned; you’ll know before anyone else does.
I’ll get back to the regularly schedule weekly news as [...]

WebGL around the net, 1 Oct 2013

The week in WebGL: classic games, training courses, and an anatomy lesson.

Microsoft is bringing a classic DirectX game back with WebGL. It just announced that it ported Hover! to HTML5 and WebGL.
SOLD OUT! My course, Programming 3D Applications in HTML5 and WebGL, a one-day training session at this fall’s HTML5 developer conference in San Francisco, [...]

WebGL around the net, 24 Sep 2013

New this week: tools, apps, movie trailers… and the first release of WebGL 2.0!

Last week the Khronos Group released the first editor’s draft of the WebGL 2.0 Specification. WebGL 2.0 will bring the standard up to the capabilities of OpenGL ES 3.0, including the promotion of several widely-used WebGL extensions such as multiple render targets. [...]

WebGL around the net, 17 Sep 2013

It’s not just for 3D anymore! This week in WebGL features video processing, video interface, and timeline visualization.

The Google Data Arts team has cranked out another interesting video processing showcase, this time for Arcade Fire’s “virtual projection” piece Just a Reflektor. Use your mouse or connect a mobile device to control a variety of filters [...]

WebGL around the net, 10 Sep 2013

Our Back to School edition features Extreme R&D (Research and Data)!

The good things keep coming in SceneJS: this week features a demo of multi-threaded frustum-based detail culling, and a few weeks back Lindsay Kay shared the work he has been doing to add a rigid-body physics system.
Luke Moody has built upon Lee Stemkoski’s excellent particle [...]

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