Archive for the ‘Uncategorized’ Category

WebGL around the net, 18 March 2014

[Apologies for the delay in posting. I have been swamped due to the release of my new book, speaking at O'Reilly Fluent, commemorating VRML's 20th Anniversary and running the San Francisco WebGL Meetup. We should be getting back to our regularly scheduled weekly review starting next week. --Ed]
On the eve of the Game Developers’ Conference, WebGL’s got game… [...]

WebGL around the net, 20 February 2014

The force is strong in this one: a Quake port, a shader showdown and screen capture highlight the week’s WebGL developments.

If Epic Citadel whetted your hardcore gaming appetite, then this should be a great next course: Anthony Pesch describes porting Quake3 to the browser using Emscripten. (Note: some assembler required!)
ShaderToy is hosting a Hackathon, the first-ever world [...]

WebGL around the net, 13 February 2014

Flappy Bird clones, killers and personalized jewelry top this week’s WebGL headlines.

And the Flappy Bird cloning continues unabated! Have a play with Goo-based Push to Break. Irritating but tons of fun! Ok, time to step away from the monitor. Just step away…
D3 fans should check out Pathgl, a library that sits between D3 and the [...]

WebGL around the net, 6 February 2014

WebGL is cranking in first weeks of 2014! Trillions of Legos, great presentations and face-melting demos.

Trillions of Lego bricks meet the world wide web in Build with Chrome:
Here is some more wonderful fallout from our WebGL takeover of SFHTML5:

The videos from the main presentations and panel QA are up on YouTube:
One of the [...]

WebGL at SFHTML5, 23 January 2014

Tomorrow night (PST) there is going to be a WebGL mega-event hosted by the San Francisco HTML5 Meetup group. This is one of the biggest-ever events for this group; in fact, we broke the record for wait list size! That goes to show how hot the topic of WebGL is.
If you’re not in the bay [...]

WebGL around the net, 20 January 2014

I have a dream… of WebGL everywhere.

Coming soon to a TV near you! At the Consumer Electronics show, Opera announced a partnership to bring HTML5 browsing and WebGL to Bang and Olufsen connected TVs.
3D publishing just got a huge shot in the arm: the new version of Adobe PhotoShop CC integrates Sketchfab, meaning that artists [...]

Building a WebGL Santa

No roundup this week. We’ll get back to that  in the New Year. In the meantime…
The Cesium AGI team has once again built the backbone for NORAD’s Santa tracker. This year, they added an animated 3D model for Santa and his sled and reindeer using glTF, the new runtime asset format being designed at the by [...]

WebGL around the net, 19 December 2013

A Merry Christmas and Happy New Year to you all! WebGL finishes 2013 strong with amazing experiments and new tools.

Check out Paper Christmas, a beautiful paper cutout scene by Little Workshop, built with Three.js and SoundJS.
Google Zeitgeist is an interactive 3D globe showcasing the top search terms per day for 2013, in cities around [...]

WebGL around the net, 12 December 2013

There’s no place like WebGL for the holidays. This week features the world’s first commercial asm.js 3D game, creative competitions, workshops… and special guest stars Notch and Santa!

NomNom Games announced that it has developed the first commercial 3D game built in asm.js, a port of Monster Madness that uses the Unreal Engine.
Unleash your inner game creator: [...]

WebGL around the net, 26 November 2013

This week in WebGL: zombies, kids… and hobbitses!

Google’s demo team has done it again, this time with A Journey Through Middle Earth, an interactive experience inspired by the upcoming motion picture “The Hobbit: The Desolation of Smaug.” The big news with this one is that was also designed to work on mobile Chrome for Android. Read more [...]

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