Archive for the ‘Uncategorized’ Category

WebGL around the net, 24 June 2014

3D ads and popup books! It doesn’t get more fun than this in WebGL Land. Here are this week’s developments:

Glacéau Smartwater has launched a beautiful 3D ad campaign, Explore the Sky. The ad features animated camera fly-throughs and great interaction. You can even paint clouds in the sky! Could this be a glimpse into the future of [...]

WebGL around the net, 17 June 2014

Virtual Reality and Stereo Photography lead this week’s WebGL developments.

At last week’s San Francisco WebGL Developers Meetup, we got a glimpse of WebGL running on the Oculus Rift. The very next day, Josh Carpenter and Vlad Vukićević of Mozilla announced that Firefox nightly builds will soon include native support for Oculus Rift head tracking and stereo [...]

WebGL around the net, 10 June 2014

Open source gaming, terrain generators and music visualization lead this week’s WebGL headlines.

TOP STORY: PlayCanvas is now open source! This is an excellent game engine and great tool set. Go forth and make great games, people!
Isaac Sukin, author of  a book on game development with Three.js, has written a terrain generation engine for use with Three.js. [...]

WebGL around the net, 3 June 2014

WebGL in iOS 8. ’nuff said.

As reported in Gizmodo and everywhere, at yesterday’s opening day of Apple WWDC, the company showed WebGL turned on by default in Safari on the upcoming Mac OS X 10.10, code-named ‘Yosemite’. (In case people didn’t know this: WebGL has been in desktop Safari for years already, hidden under a [...]

WebGL around the net, 27 May 2014

This week in WebGL: Tetris, quantum computing, and… Assassin’s Creed!

BlockTris is a 3D version of Tetris. Warning: maybe become habit-forming.
Jerome Etienne shows his THREE.X terrain generator game extension built with Perlin noise.
The awesome Potree point cloud renderer has been rewritten in Three.js! Check out the beautiful new demos on the site.
Simulating a quantum computer with WebGL. [...]

WebGL around the net, 6 May 2014

Lasers, robots and Machinima top this week’s WebGL developments.

Jerome Etienne, creator of the great blog Learning Three.js, has been a busy boy with his ‘one THREEx a day’ challenge. Here are how-to’s on developing threex extensions for video textures, realistic physics, and dynamic lasers. Choose your next witticism carefully, Mr. Bond; it may be your last.
Giles [...]

WebGL around the net, 24 April 2014

_

CORRECTION: Our humblest apologies to Tarek Sherif, the true guru in charge of BrainBrowser.  Last week we mistakenly reported that the tool was created by “a team at McGill University lead by Nicolas Kassis.” Apparently, Kassis left McGill two years ago after creating the original application in O3D. The current iteration of BrainBrowser as a [...]

WebGL around the net, 17 April 2014

This is your brain on WebGL: browsing the human brain and the Earth’s weather in 3D are top in this week’s developments.

A team at McGill University led by Nicolas Kassis has developed BrainBrowser, a set of web-base 3D visualization tools for neuro-imaging. Browse the human brain in real-time at https://brainbrowser.cbrain.mcgill.ca/
Zooming outward, take a look at World Weather [...]

WebGL around the net, 8 April 2014

A fresh crop of development tools leads this week’s WebGL headlines.

CL3VER is a cloud-based 3D engine in HTML5 and WebGL to create and publish interactive 3D scenes on web and mobile. They recently released the latest version of the product, which includes a free way for architects to publish designs and presentations to their clients.
The team [...]

WebGL around the net, 27 March 2014

This week in WebGL: virtual reality gone wild, MMOs and more.

Immersive Virtual Reality is alive and well! By now you’ve no doubt heard that Facebook acquired Oculus VR for an astronomical sum. The deal is not without its share of controversy. Many Oculus fans and Kickstarter patrons feel betrayed, accusing the company of selling out. [...]

Subscribe to RSS Feed Follow Learning WebGL on Twitter