Archive for the ‘Uncategorized’ Category

WebGL around the net, 18 March 2015

GDC, GTC and 3D city planning lead this week’s WebGL stories.

CALL FOR SUBMISSIONS: WebGL artists, the call for submissions to the 3D Web Fest is open. Deadline to submit is April 8th (project doesn’t need to be done till late April). Don’t delay; submit today!

Stockholm-based Agency9’s Johan Göransson and team just released support for iOS and [...]

WebGL around the net, 03 March 2015

This week in WebGL: GDC Day One, and put some GLAM into your games!
GDC Report

At their GDC booth, Mozilla is providing an early look at WebGL 2, the next significant upgrade featuring higher precision in fragment shaders, multiple render targets, geometry instancing and more.
Also at GDC, Unity Technologies announced that all Unity 5 Pro features [...]

WebGL around the net, 18 February 2015

This week’s WebGL roundup features Web VR cinema, visualizing flights around the globe, and… DEATH TO ALL PLUGINS!

Virtual Reality video innovators EleVR recently changed their web video player licensing terms to use the Mozilla Public License (MPL), much less restrictive than GPL. Good job team! Check out the code at their Github repo.
Callum Prentice, Second Life [...]

WebGL around the net, 05 February 2015

This week in WebGL: chemistry, architecture, and Browse Wikipedia in 3D!

iChemLabs just released ChemDoodle Web Components 7, which includes a number of WebGL features, most notably Pipe and Plank models, exponential fogging and support for high DPI devices such as the Apple Retina display. Go to http://www.ichemlabs.com/1899
WebGL and architecture have always seemed like a [...]

2014: The Year in Review

A year ago, at a biggest-ever, record-breaking HTML5 Meetup in San Francisco all about WebGL, I predicted we were a tipping point; I think I was right. Let’s take a look at 2014, a banner year for 3D on the web!
A Year of Great Content
John Cale and Liam Young’s City of Drones brought together experiments in music and [...]

WebGL around the net, 11 December 2014

Voxels, physically based rendering and DIYVR in a smorgasbord of WebGL this week.

Adventure Box has released a tech preview of their astounding voxel-based sandbox game. We’re talking tens of millions of voxels; really impressive.
PlayCanvas has announced that they will soon be releasing physically-based rendering in their engine and tools. In the meantime, here is a [...]

Crowdfunding Update

Dear readers,
The DIYVR Kickstarter campaign by DODOcase and Third Eye ends in less than two days. We hit the target in the first four days but we would like to raise more. Please consider supporting DIYVR, and help keep Virtual Reality open source and free for the future!
We’ll see you later in the week with [...]

WebGL around the net, 4 December 2014

This week in WebGL: professional development work flows.

Autodesk has released its View and Data API in beta. The software adds 2D and 3D viewing functionality to web apps using REST and JavaScript APIs, making it easier to create applications that can view, zoom and interact with 2D and 3D models in over 60 model [...]

WebGL around the net, 25 November 2014

[Posting early due to the short week here in the colonies... -Ed]
New music interfaces and 3D components top this week’s WebGL developments.

New York/Moscow-based agency 4Real has created a wonderful interactive front end to Teengirl Fantasy’s EP Thermal. Is this the future of digital music interfaces?
Verold developed a spiffy 3D product walkthrough of the Amazon Echo, based [...]

WebGL around the net, 20 November 2014

This week in WebGL: the latest MMO, Tesla gear, and… pest control?!

Microsoft’s John Shewchuck talks about building a massively-multiplayer game Age of Ascents on WebGL and Azure.
Verold Studio was used to create a 3D visualization for Tesla’s new antenna system created by components manufacture Premo, presented at the Electronica 2014 trade show.
Canadian retailer Pest No Problem [...]

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