WebGL around the net, 10 May 2012

A somewhat shorter list this week:

Got a WebGL demo you want me to put in next week’s roundup? Leave a comment below, or drop me a line!

Announcing WebGL Jobs

Quite a few people have contacted me about hiring WebGL developers — and I’m sure quite a few people reading this blog are interested in working on WebGL stuff professionally. So I’ve put together a little jobs board, WebGL Jobs (snappy name, huh?), where people who want to hire people can post what they want to hire them for.

There’s an RSS feed and an associated Twitter account; only one job listed so far, a freelance position at at Ergoe, a London-based company (though I think they’re looking for people globally). Why not head on over and take a look?

WebGL Jobs is kindly hosted by PythonAnywhere (my day job), and the code is available on GitHub if you’re interested in looking at an unbelievably basic Django app :-)

WebGL around the net, 3 May 2012

Wow, now this has been a busy week!

Got a WebGL demo you want me to put in next week’s roundup? Leave a comment below, or drop me a line!

WebGL around the net, 26 April 2012

  • The first WebGL Camp Europe has been announced! It’s on 3 July 2012 in Muttenz (near Basel), Switzerland.
  • The mass driver test organised by Benoit Jacob of Mozilla has led to a bunch of fixes going in to Gecko, so if you’re interested in helping again, the second round of tests has now started.
  • Sway is a very neat 4K demo by Bits’n’Bites. (via WebGL.com) [WARNING: Steve reports in the comments that this one "crashes my graphics driver. Using Chrome versions 19 and 20, Windows 7 32-bit, NVidia Geforce 8600m"]
  • Here’s a cool shader-only demo by Simon Green on the GLSL Sandbox, inspired by M.C. Escher’s Depth. (via AlteredQualia)
  • Ludum Dare is a rapid game development community; LittlePlanetBigRocket is a very fun entry into their “Tiny Planets” WebGL competition, from David Evans.
  • Another great demo from AlteredQualia: a car with gorgeous baked illumination. (via WebGL.com)
  • Never mind all this GPU-enabled realism stuff. Let’s render our Three.js scenes in ASCII! (via Tony Parisi)
  • Stewart Hamilton-Arrandale’s Ribbons demo is quite attractive. (via WebGL.com)
  • The Superformula can apparently be used to describe many complex shapes and curves that are found in nature. Here’s a Three.js-based explorer for it, by (I think) Sebastian Sadowski.
  • Jerome Etienne’s Tunnel demo will look familiar to anyone who’s seen the BlackBerry TunnelTilt game — though it doesn’t have the gameplay elements yet. (via WebGL.com)
  • Here’s a nice little fractal terrain generator in Three.js by Xueqiao Xu (via Nooshu on the Three.js subreddit)
  • Kamiori is a site by Aleece Burgess to teach origami using WebGL. (via WebGL.com)
  • Following the Japanese theme, if vocaloid music is your kind of thing then you might like Atsushi Takayama’s Miku Miku Dance. (via WebGL.com)
  • Windows Maze by SirTopHat is quite fun! (via WebGL.com)
  • Gerber files are used to describe printed circuit boards; Mayhew Labs have developed an online viewer for their results. (via Nooshu on the Three.js subreddit)

WebGL around the net, 19 April 2012

WebGL around the net, 12 April 2012

WebGL around the net, 5 April 2012

Got a WebGL site you’d like to see in next week’s roundup? Leave a comment below!

WebGL around the net, 29 March 2012

Got a WebGL site you’d like to see in next week’s roundup? Leave a comment below!

WebGL around the net, 22 March 2012

Got a WebGL site you’d like to see in next week’s roundup? Leave a comment below!

WebGL around the net, 15 March 2012

  • Nervous System produce custom jewellery based on cellular designs, and they’ve written a WebGL design tool (apparently based on Processing.js) for it.
  • More fun from OutsideOfSociety: Monster Truck. (via Creative JS)
  • The X Toolkit (as well having a name that sends shivers down the spine of many developers of a certain age) is WebGL framework to visualize medical imaging data and other scientific data.
  • “The purpose of gloc is to make it much easier to build – and much easier to share – shaders”.
  • As everyone knows, cows are the natural enemies of zombies. Yagiz Gurgul proves the point.
  • Anisotropic filtering, which landed in Firefox nightlies a little while back, is now in the Chrome dev channel. Brandon Jones has a good post about it.
  • Also from Brandon, and not strictly WebGL, but if you’re building HTML5 games using some of the new experimental APIs like full-screen display and mouse-locking, you’ll probably find his game shim useful.
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